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v0.45 a bug fix
June 13, 2022
by
Mruberg Verd
I've discovered an unpleasant bug that could crash the game. The crash could only happen under certain specific conditions, but it is still not a nice thing to have in a game. Now it is fixed...
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v0.44 general improvements and fixes
June 07, 2022
by
Mruberg Verd
- now the game window scales correctly on smaller display sizes - MG nest positioning bug fixed, almost. There is still a minor issue with placing tactical map structures near water, low priority as i...
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v0.43 music and sound
June 02, 2022
by
Mruberg Verd
There were some smaller fixes and improvements, but the main work was done around music and sounds. Sound volume control has been re-worked to make volume change exponential. We, humans, are strange c...
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v0.42 more bug fixes
February 17, 2022
by
Mruberg Verd
It's bug fixes again. I got some crash reports from the people who played the game and made fixes for all of them...
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v0.41 bug fixes
November 06, 2021
by
Mruberg Verd
Some of the reported bugs are fixed in this version. There is one issue I can't fix at the moment, so I expanded error logging around the behavour that possibly caused the bug. If you experience bugs...
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v0.40 bug fixes, realtime animation improvements
November 03, 2021
by
Mruberg Verd
This update is mostly about bug fixes. It was possible to crash the game by first selecting a squad to act on a mission and then disbanding this squad. Terrain damages on tactical terrain didn't alway...
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v0.39 strategic gameplay changes
October 10, 2021
by
Mruberg Verd
Just as it is said in the title, there are changes in the way the strategic (overworld) part of the game can be played...
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v0.38 stability improvements
September 15, 2021
by
Mruberg Verd
Thanks to the recent crash log submissions, I managed to identify and fix two unpleasant issues: - fixed a bug in graphics library which could crash the game when drawing a non-yet-initialized popup w...
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v0.37 the main story again
August 30, 2021
by
Mruberg Verd
Another main story fix. It was possible to speak yourself into a situation where the story could not progress any further. Fixed...
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v0.36 the main story
August 23, 2021
by
Mruberg Verd
I have found and fixed a critical bug, which could block the main story from progressing. A key character who was supposed to come and talk to the player to move the story forward just never appeared...
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v0.35 building buildings
August 17, 2021
by
Mruberg Verd
If you tried to build defensive structures (minefields, barbed wire, pillboxes, etc.), you probably noticed a certain inconvenience there: there was no way to see how the structure would fit the terra...
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v0.34 Let those people go
July 13, 2021
by
Mruberg Verd
This small update takes an important HR function of laying off your soldiers and scientists from the trade screen and moves it into its own dedicated screen. Firing people has never been that much eas...
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v0.33 - bug fixes + the Main Quest extension
July 03, 2021
by
Mruberg Verd
Finally, the new build is here. It is clear now that I tried to do a bit too much in a single release this time. First of all, there were some errors to address. I would like to say a big THANK YOU! t...
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It's been a month since the last update! Where is v.033?
June 08, 2021
by
Mruberg Verd
Really, v0.32 was published exactly 30 days ago. What is going on? The answer is: a lot of things. I'm fixing bugs, developing a new feature, investigating ways to improve a real-time part of tactical...
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v0.32
May 08, 2021
by
Mruberg Verd
In this release there are mostly fixes for the problems from the crash logs I received from the players. There were not many crashes, every one has been addressed. Yeah, in the previous release I acci...
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v0.31 stability + collecting error logs
May 02, 2021
by
Mruberg Verd
There are no content or gameplay updates this time. There are some small bug fixes around battle result calculations, but the main part of this update is error handling. As a developer, I'm usually ha...
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v0.30 stability + general fixes + final_mission
April 23, 2021
by
Mruberg Verd
Several game-crashing bugs, mostly AI-related, fixed. The final mission completely reworked, now it consists of the two stages and you need to win both of them to win the game. The new mission is only...
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v0.29 stability
April 12, 2021
by
Mruberg Verd
Two rare but nasty bugs have been fixed...
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v0.28
April 08, 2021
by
Mruberg Verd
Previously, when the game was started, a number of random encounter zones appeared on the world map. The intention was to immediately create some stuff to investigate for the player. After some time i...
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v0.27
February 05, 2021
by
Mruberg Verd
- Small UI fixes - A glitch that caused random beep sounds on the tactical screen has been fixed - A cave was too linear, now it gets generated with two entrances, it is much more fun this way...
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v0.26
January 24, 2021
by
Mruberg Verd
- World map generation improved - A saved game information box at "Load game" screen now shows the protagonist's face to make it easier to tell apart old games - A progress bar is displayed while the...
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v0.25
January 11, 2021
by
Mruberg Verd
#bugfix
There was a bug which prevented story-critical artifacts from spawning at their positions during castle missions. It did not make the game unwinnable though as it was possible to obtain those artifact...
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